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Showing posts with the label academic writing

Final Presentation - Game reviews

Today was final presentations for everyones game projects. In order for this to go successfully we had to set out a time at the start of today so everyone can go around and see each project. There were good projects though out the class with a load of work done between the groups. The first project that I had the chance to look at was "Tiny Farm". This was a game created for children in order for them to learn how to count etc. The graphic and functionality of the game was excellent and the use of sound and voices once the characters were clicked on, made the game more interactive and unique. The second game I saw was "Monster" this was a jigsaw game created by Rob. It was a 3 level game created for kids with autism. The colours used were specifically picked in order to relax and not aggravate the eye of kids. The functionality and design was really well done and the intention even better. The next game I saw was "alien twine game". Its a choose your...

Final Draft

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In this blog post, it will discuss all the annotated blogs that i have researched for my project for this module. The project i am working on for this module is an interactive learning game based in VR. It will be used to educate people on the story of The 1916 Rising. The following will show the benefits  of games and assistive technologies in education and life. Grace Oakley wrote about "Engaging students in inclusive Literacy learning with Technology". One of the main methods that Grace Oakley discusses is the assistive learning technologies that can help children with learning disabilities. By creating and establishing learning technologies as a beneficial technique teachers and parents will be able to help "literacy learners in attaining reading comprehension, fluency and motivation". Grace Oakley discusses a technology called "BEE-BOT". This technology assists children with extreme learning disabilities. It allows children to create sentences and s...

Annotated bibliography 2

The following Bibliographies show the history of interactive story telling and how to best research for your gaming project. I followed the mind map from "Interactive storytelling" to "Theory" to "History". I also research articles on technology that help people as our game will be used to help kids learn what happened in 1916 and teach older generations what it was really like. 1.  Ian Yeoman ,  Una McMahon‐Beattie , (2015)  "Trends: cyborg games",  Journal of Tourism Futures , Vol. 1 Issue: 1, pp.74-77,  https://doi.org/10.1108/JTF-12-2014-0019 In this article, Yeoman and McMahon-Beattie discuss the possibilities of cyborgs becoming one with all man kind. Due to the advancements of technologies recently, the outcomes for technology are endless. The use of prosthetic limbs controlled my muscle and nerve memory is already in place in this world eg the parolympics. Although "cyborg games" does not have much relevancy to our project, ...