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Showing posts from November, 2018

Unity Free Tutorials

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In this weeks unity tutorials i continued on with the tutorials i was watching last week. This week i set up a finish and start line for the game. This will allow the players to identify what lap they are on and i will have it timed in with the overall stats and places on the board. I also added a lap time in the top right hand corner of the game. Under it i also added a best time feature. This will allow the players to try beat their best time and improve on their skills on the game. I want to combine these times and have them hooked up so they count up in real time. It will allow the players to try their opponents and try get a better time for the game and that level. Personal image of "Past the Limit"

First Playable

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This week i have been working on my game, especially the first playable version of "Past the Limit". Since the prototype last week I've updated my terrain and how the cameras work in my game.  In my terrain i've updated the walls surrounding the track to make it look like the player is driving in a rocky area and have also added a bunch of trees to the game to make it seem more like the country side that i was aiming for.  Currently the camera has been set to follow the car and no longer tumble and flip whenever the car hits the wall or flips over.  The car runs smoothly. Adding colour and enemies is still needed in my game and i have not yet completed that task. I'm still trying to fix the audio on my game. For the first playable game its at a good point and i will continue to work on it till i complete the full game. "Personal image from "Past the Limit"

Week 8 Progress

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Over the past 8 weeks now i have been working towards where i am now with my game and where am i want to be in a few weeks. At the start of the semester myself and my classmates made a schedule to stick to in order to complete the assignments on time to have our game up and running on time. I'm going to be honest with you right now, i haven't stuck to the schedule at all. Out of the 8 weeks i've been uploading these assignments and posting on the blog, i've stuck to the schedule once or twice. I've never been good at sticking to "study timetables". I don't dedicate enough time to them and thats my own fault, but saying that i've uploaded 97% of these assignments on time so i'm not doing too bad. I am happy with where my game is and how its developing but i still haven't figured out why there is no sound on my car (Tune in next week for the continuation of me complaining that theres no sound).  I like how my terrain is developing and where

Week 8 Comments and Feedback

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Over the past 8 weeks or so myself and my classmates have been giving each other feedback through blog comments on each others post. We'd either have informal comments or would use techniques such as TAG or WWW. For anyone who is reading this and is wondering "What in the hell is TAG and WWW?" ill let you in on a secret to get the best comments and feedback to others. TAG stands for Tell, Ask, Give. Tell the person what you like, ask questions about what they've said and give them some pointers on how they can improve. WWW stands for Wow, Wonder, What if. Let them know if they achieved any wow moments in their post. Wonder - ask questions if you're not sure about how something will work etc. What if - make suggestions on how to improve or change their game which will help them improve the best quality of game. For me personally, i've really liked these types of strategies to give and take in feedback that my classmates have given me throughout the weeks. The

Week 8 Reading and Writing

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Over the past 8 weeks i've been reading and writing about articles that range from improving your learning mindset to the mechanics, dynamics and aesthetics framework. Over these weeks i've learned many new techniques and ways to work that i hope will benefit me in the future, in work and just in life in general. Overall the readings have been a good thing in my opinion. they made myself and others start to remember what reading is like, especially when you find a good reading that intrigues your mind and thoughts. My favourite reading so far was "Growth mindset". I found this to be my favourite reading over the weeks as it though me many things about myself and how i deal with work and development processes. Since this reading i've been trying to employ this mindset into my daily life. With projects recently i've been trying to push myself more to gather as much and work as hard as i can throughout the process as it will allow me to get the grade i'm ai

Prototype

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"Personal image of "Past the Limits" This week I started to make my game "Past the Limit". I'm not going to lie, i dint want to at first but once i got into building the terrain i started to enjoy creating this other world and racing game. So far i've built the terrain and added some features to it, in order to create a realistic and exciting environment for the game. What worked? So far most things have worked for me. The tutorials i'm following are very descriptive and helpful and allow me to really get into the designing and functionality of the game. Ive been able to add textures to my game and create the ground and track for the game. Ive also added rocky mountains in order to create an exciting/fascinating race course for "Past the limit". I've also added the main race car to the game. This will allow me to test the track as i continue to develop the game. "Past the Limits" terrain What didn't work?

Unity Free tutorials

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This week i looked at tutorials based around my game "Past the Limits". I watched the first two tutorials on car racing games by Jimmy Vegas. The first tutorial covered  "The Basics"  of creating a car racing game and the second tutorial covered  "Textures and Car imports" . This allowed us to import real looking cars and making them drive. It gave me an overview of what the game will go like.  The first tutorial was rather simple as a good few of the things covered in this video i had seen and learnt from the other tutorials when i first started learning unity and how to implement and design the scenery and how to create dips and bumps in the terrain. Jimmy Vegas also showed us how to use the camera and how to click into the game. It was a good refresher in the basics.  The second tutorial was also quite simple and also included parts that i had already seen and learnt from the previous tutorials. In this tutorial, i was show how to import text

Final GDD

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This week I finalised most of my GDD in order for it to be easier for people to understand where i want to go with my game "Past the Limit". "My GDD" Here is the link to my  DunDoc .

Unity Tutorial 06

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In this weeks tutorials, I learned how to create wind and fix lighting, fade screens and create a more realistic looking environment eg. Adding a house.  As these tutorials develop during the weeks, ive become more invested into them which i know will come to benefit when developing my game fully and adding the key elements and design. In the first tutorial of this week we are shown how to add a skybox. By adding a skybox we can manipulate the sky and colouring of the game depending on the type of mood you want to set in your game. This is very helpful if you want your game to take place at dusk or dawn. It'll add atmosphere to your game. Jimmy Vegas also shows us how to create a wind zone that will give the game a more realistic look to our game and how to pick a speed that will allow for realism but also wont let it get warped by the speed. In the second tutorial Jimmy Vegas showed us how to create Fade screens in our game. This will allow for a better looking game when creat

Game Decisions

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This week i read an article that talked about how productivity applications can learn from games. The article was called  "Building a Princess saving app"  . In this weeks reading, we dived into the process and importance of decision making within a game.  What i found the biggest help while reading this article was the steps you may need to consider in order to create a cozy game and by steps i mean the "ingredients" of cozy aesthetics. The ingredients for cosy aesthetics are as follows: 1. Abundance - food/warmth 2. Smooth transitions  3. Protection and support - environment or characters 4. Focus - eliminations of interruption 5. Familiar setting 6. Refuge and escape  7. Welcome entity   8. Seasons  9. Ritual - repeating actions. Id you make the decision to have these cozy aesthetics in your game, it will allow a player to reframe their mindset, relax and continue with the game. It gives comfort to the player and i personally believe this