Posts

Showing posts with the label Project

Finished Timeline - The 1916 Rising (MD2FINAL GDD)

Image
This week i completed my part on the research on the first day of the rising. I finished the timeline of the first day of events that took place in Dublin on Monday the 24th of April 1916.  In order to finish this timeline, i continued to search for an accurate website that i could trust and find complete facts on the rising.  I found one and was able to resort to facts and times that can give our designers and writers an insight into what they need to focus on so we can have the most accurate set and scripts for the game. I completed over two pages of timeline information with accurate times and places and also added one or two famous sayings that were said on banners when the rising first occurred in order to have them in the game. I also added more images to the PDF so everyone can see what they need to be drawing and imitating so we get an accurate account for the game. Once i completed my timeline, i sent in on to Chis, Ellen and Siobhan as i said i would in order f...

Beta - "Past the Limits"

Image
It has finally come to the point we have all been waiting for... THE GAME IS FINISHED. Im so happy o have completed my game "Past the Limits"... well i sort of completed it. I was able to to do the main parts that i was aiming for but due to the time shortage i had, i wasn't able to add a title screen and extra tracks. My game went vert well i think and i'm very happy with the outcome. It's a very enjoyable game to play. I added the second player and created waypoints for the opponent to follow in order to have an actual competition. Throughout this module there has been stressful times. especially tiring to remember to do the blog posts and weekend work on time while trying to balance the 100 other assignments we'd get at once. It definitely wasn't easy at all but we got there in the ned, we survived. For the most part minus the assignments, i found this module really enjoyable. I like following tutorials and seeing how games are made. i enjoyed being...

First Playable

Image
This week i have been working on my game, especially the first playable version of "Past the Limit". Since the prototype last week I've updated my terrain and how the cameras work in my game.  In my terrain i've updated the walls surrounding the track to make it look like the player is driving in a rocky area and have also added a bunch of trees to the game to make it seem more like the country side that i was aiming for.  Currently the camera has been set to follow the car and no longer tumble and flip whenever the car hits the wall or flips over.  The car runs smoothly. Adding colour and enemies is still needed in my game and i have not yet completed that task. I'm still trying to fix the audio on my game. For the first playable game its at a good point and i will continue to work on it till i complete the full game. "Personal image from "Past the Limit"

Prototype

Image
"Personal image of "Past the Limits" This week I started to make my game "Past the Limit". I'm not going to lie, i dint want to at first but once i got into building the terrain i started to enjoy creating this other world and racing game. So far i've built the terrain and added some features to it, in order to create a realistic and exciting environment for the game. What worked? So far most things have worked for me. The tutorials i'm following are very descriptive and helpful and allow me to really get into the designing and functionality of the game. Ive been able to add textures to my game and create the ground and track for the game. Ive also added rocky mountains in order to create an exciting/fascinating race course for "Past the limit". I've also added the main race car to the game. This will allow me to test the track as i continue to develop the game. "Past the Limits" terrain What didn't work? ...

Final GDD

Image
This week I finalised most of my GDD in order for it to be easier for people to understand where i want to go with my game "Past the Limit". "My GDD" Here is the link to my  DunDoc .

Game Design Document

Image
For the Game Design Document we used a website called "Dundoc". It was a very handy website to use as it defined each section and separated them into categories which made it a bit easier to do. The Game Design Document is a highly descriptive document of the design for the video game. Even though the dundoc gave us the template, it was still quite hard to know what to write. most of it was written then and there and many will have to be added and removed throughout the process. I wasn't sure on a good few of them and i hope that will change throughout the process. "My Dundoc page" https://www.dundoc.com/project/4780

Game Vision Statement

Image
The name of my game is "Past the Limit". It's a first person driving game where the aim is to beat all competitors in races, in order to win prizes such as new cars and money and become the best in the world. The background for my game comes from the desire to drive fast and show others how powerful the cars the driver owns are. It comes from the perspective of a car mad person who wants to compete in the best competitions in the world and have the title of 'world champion'. In this game, you are the driver. You are the racer. Each race will have one or two laps. The first player to pass over the finish the line will be crowned winner of the race. The more races you win the more money, cars and power you gain. Over time you will build up your reputation and have players want to challenge you for your goods. If the other competitors cross the finish line before you, the game will immediately finish and you will not finish the race and will not gain any prizes. ...

Game Idea Research

Image
My main idea that i've decided on for my game is a Car racing game/competition. Ive decided to do this game as i'm intrigued in how one would come about making this game. In my last post about game ideas, i stated that i watched a tutorial on it and id like to create one. Ive continued to watch piece of the tutorial series and have come to the conclusion that its something i really want to try my hand at. I would hope to create a game that has people entertained for a while and that will allow two people to play but maybe thats pushing it as it is only my first game. I want to create a car racing game that will not only look good but will also function very well as thats the most important aspect of the assignment. To understand and create a working game. I've searched for this different videos on people talking about how to build a car racing game but the best ones i've found are from Jimmy Vegas . He keeps his language simple and is easy to follow. Most of the other...

Game Brainstorm

Image
The following are my top four ideas for my game project. 1. Obstacle course game. For this game, i was imagining a game that involves running and dodging obstacles that are being thrown towards the character or that are on the ground. The character could have to jump over the objects that are underneath them. I am interested in doing this type of game as many of the games i've played when i was younger were games like this, for example Temple run or subway surfers. these games are mostly used on apple phones or ipads etc. I feel as though id be more interested in doing a game app so to speak as its what i'm used too.  Link to tutorial 'Driving and racing tutorial' https://www.youtube.com/watch?v=MQ5GJPlAGS4 2. Car racing game My second idea is for a car racing game. A competition game. Car racing/ competition games are always entertaining to play. It brings out the competitive side in everybody. Ive researched tutorials on Youtube on how to create a driving a...