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Showing posts with the label week 5

Game Design Document

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For the Game Design Document we used a website called "Dundoc". It was a very handy website to use as it defined each section and separated them into categories which made it a bit easier to do. The Game Design Document is a highly descriptive document of the design for the video game. Even though the dundoc gave us the template, it was still quite hard to know what to write. most of it was written then and there and many will have to be added and removed throughout the process. I wasn't sure on a good few of them and i hope that will change throughout the process. "My Dundoc page" https://www.dundoc.com/project/4780

Unity Tutorial 05

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Unity Logo https://www.geekshangout.com/wp-content/uploads/2017/11/unity_feature-950x640.jpg This week we looked at three unity tutorials, "design hud" , "weapons" and how to create layers and clippings. The first tutorial was on how to create a hud. In this tutorial Jimmy vegas shows us how the raycast can help integrate and use a UI to see actions within the game. He teaches us how to write the script that will help us take an object and make it disappear when a button is pressed. I liked this tutorial as i think it will help many people in their game if they are creating a maze or daily life game. The second tutorial i watched was on weapons within a game. In this tutorial, we are shown how to contain a weapon in a cube and then animate it. Its contained in a cube, in order to rotate it properly and make it look real. It also showed us how to use the animation tab in unity. It wasn't too bad to follow but i did need to rewind at some parts just to tr...

Games GDD

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"Index cards on all four corners" http://www.thegamesjournal.com/articles/DesignConsiderations.shtml The first article i read was called " "Design Considerations" " written by Greg Aleknevicus.  In this article Greg teaches us about the importance of doing something right instead of wrong. They both cost the same. The first thing we are told is that its best to use contrasting and striking colours when creating games but also to bare in mind that many people suffer from colour blindness so its not easy to tell which will suit best. Ive learned not to use orange and red as player colours as they are very similar and hard to distinguish even for people without colour blindness. Greg also talks about the FAQs page online. Its very important to have this in your webpage for your game and it will allow your company to interact with the customers and will keep customers happy, knowing that you are willing to answer their questions. In this article Greg also ...