Unity Tutorial 06

In this weeks tutorials, I learned how to create wind and fix lighting, fade screens and create a more realistic looking environment eg. Adding a house.  As these tutorials develop during the weeks, ive become more invested into them which i know will come to benefit when developing my game fully and adding the key elements and design.

In the first tutorial of this week we are shown how to add a skybox. By adding a skybox we can manipulate the sky and colouring of the game depending on the type of mood you want to set in your game. This is very helpful if you want your game to take place at dusk or dawn. It'll add atmosphere to your game. Jimmy Vegas also shows us how to create a wind zone that will give the game a more realistic look to our game and how to pick a speed that will allow for realism but also wont let it get warped by the speed.

In the second tutorial Jimmy Vegas showed us how to create Fade screens in our game. This will allow for a better looking game when creating my final game as it will add effects and may get he viewer more excited or just appreciate it more. With this tutorial i did find it difficult to get the fad in right at first as i'm still not fully comfortable with the recording animation aspect of Unity.

In the third tutorial Jimmy Vegas showed us how to add houses and other objects to further develop your game. This will allow players to have a homely feel for the game but this tutorial will also allow people who are developing village or life type games to see what will come from the work they are doing.
"Unity logo design"
https://codeburst.io/unity-to-discontinue-support-for-monodevelop-in-its-new-version-release-6a7cfeda1fa5

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