Posts

Final Draft

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In this blog post, it will discuss all the annotated blogs that i have researched for my project for this module. The project i am working on for this module is an interactive learning game based in VR. It will be used to educate people on the story of The 1916 Rising. The following will show the benefits  of games and assistive technologies in education and life. Grace Oakley wrote about "Engaging students in inclusive Literacy learning with Technology". One of the main methods that Grace Oakley discusses is the assistive learning technologies that can help children with learning disabilities. By creating and establishing learning technologies as a beneficial technique teachers and parents will be able to help "literacy learners in attaining reading comprehension, fluency and motivation". Grace Oakley discusses a technology called "BEE-BOT". This technology assists children with extreme learning disabilities. It allows children to create sentences and s...

Annotated bibliography 2

The following Bibliographies show the history of interactive story telling and how to best research for your gaming project. I followed the mind map from "Interactive storytelling" to "Theory" to "History". I also research articles on technology that help people as our game will be used to help kids learn what happened in 1916 and teach older generations what it was really like. 1.  Ian Yeoman ,  Una McMahon‐Beattie , (2015)  "Trends: cyborg games",  Journal of Tourism Futures , Vol. 1 Issue: 1, pp.74-77,  https://doi.org/10.1108/JTF-12-2014-0019 In this article, Yeoman and McMahon-Beattie discuss the possibilities of cyborgs becoming one with all man kind. Due to the advancements of technologies recently, the outcomes for technology are endless. The use of prosthetic limbs controlled my muscle and nerve memory is already in place in this world eg the parolympics. Although "cyborg games" does not have much relevancy to our project, ...

1916 Project Brainstorm

I'm part of the large group working on the 1916 game experience. I am part of the writing team and i am the Researcher for the group.  Niamh: Researcher - Assists Ellen on punctuation and story writing. - Keeps in contact with Ellen regarding the story and plot of the game. - Gathers evidence regarding the 1916 rising. Who was involved, what characters should they be and based on what facts.

Beta - "Past the Limits"

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It has finally come to the point we have all been waiting for... THE GAME IS FINISHED. Im so happy o have completed my game "Past the Limits"... well i sort of completed it. I was able to to do the main parts that i was aiming for but due to the time shortage i had, i wasn't able to add a title screen and extra tracks. My game went vert well i think and i'm very happy with the outcome. It's a very enjoyable game to play. I added the second player and created waypoints for the opponent to follow in order to have an actual competition. Throughout this module there has been stressful times. especially tiring to remember to do the blog posts and weekend work on time while trying to balance the 100 other assignments we'd get at once. It definitely wasn't easy at all but we got there in the ned, we survived. For the most part minus the assignments, i found this module really enjoyable. I like following tutorials and seeing how games are made. i enjoyed being...

Unity Free Tutorials

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This week i found and watched tutorials on how to create and add an opponent to my game using a waypoint system. By adding the other car, The player can now fully see what the game will look like in the end and fully get a feel for the overall look of the game. When i first added the second car into the game, it only went around in circles so i had to change a few settings on it. I then started to add trackers on to the course which will tell the AI car where to go when it passes through them. In order to create the trackers for the car, i added cubes along the track and then wrote a script that will then tell the AI car to go to these points on the course. In order for it to work i then had to drag the script onto the mark01 cube which will then allow all cubes/ trackers to work. In the next tutorial i hope to add colour to both cars and hopefully add a opening title screen which will show the game name and which levels there are. "AI Car" https://www.youtube.com/watc...

Unity Free Tutorials

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In this weeks unity tutorials i continued on with the tutorials i was watching last week. This week i set up a finish and start line for the game. This will allow the players to identify what lap they are on and i will have it timed in with the overall stats and places on the board. I also added a lap time in the top right hand corner of the game. Under it i also added a best time feature. This will allow the players to try beat their best time and improve on their skills on the game. I want to combine these times and have them hooked up so they count up in real time. It will allow the players to try their opponents and try get a better time for the game and that level. Personal image of "Past the Limit"

First Playable

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This week i have been working on my game, especially the first playable version of "Past the Limit". Since the prototype last week I've updated my terrain and how the cameras work in my game.  In my terrain i've updated the walls surrounding the track to make it look like the player is driving in a rocky area and have also added a bunch of trees to the game to make it seem more like the country side that i was aiming for.  Currently the camera has been set to follow the car and no longer tumble and flip whenever the car hits the wall or flips over.  The car runs smoothly. Adding colour and enemies is still needed in my game and i have not yet completed that task. I'm still trying to fix the audio on my game. For the first playable game its at a good point and i will continue to work on it till i complete the full game. "Personal image from "Past the Limit"