Posts

Game Design Document

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For the Game Design Document we used a website called "Dundoc". It was a very handy website to use as it defined each section and separated them into categories which made it a bit easier to do. The Game Design Document is a highly descriptive document of the design for the video game. Even though the dundoc gave us the template, it was still quite hard to know what to write. most of it was written then and there and many will have to be added and removed throughout the process. I wasn't sure on a good few of them and i hope that will change throughout the process. "My Dundoc page" https://www.dundoc.com/project/4780

Unity Tutorial 05

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Unity Logo https://www.geekshangout.com/wp-content/uploads/2017/11/unity_feature-950x640.jpg This week we looked at three unity tutorials, "design hud" , "weapons" and how to create layers and clippings. The first tutorial was on how to create a hud. In this tutorial Jimmy vegas shows us how the raycast can help integrate and use a UI to see actions within the game. He teaches us how to write the script that will help us take an object and make it disappear when a button is pressed. I liked this tutorial as i think it will help many people in their game if they are creating a maze or daily life game. The second tutorial i watched was on weapons within a game. In this tutorial, we are shown how to contain a weapon in a cube and then animate it. Its contained in a cube, in order to rotate it properly and make it look real. It also showed us how to use the animation tab in unity. It wasn't too bad to follow but i did need to rewind at some parts just to tr...

Games GDD

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"Index cards on all four corners" http://www.thegamesjournal.com/articles/DesignConsiderations.shtml The first article i read was called " "Design Considerations" " written by Greg Aleknevicus.  In this article Greg teaches us about the importance of doing something right instead of wrong. They both cost the same. The first thing we are told is that its best to use contrasting and striking colours when creating games but also to bare in mind that many people suffer from colour blindness so its not easy to tell which will suit best. Ive learned not to use orange and red as player colours as they are very similar and hard to distinguish even for people without colour blindness. Greg also talks about the FAQs page online. Its very important to have this in your webpage for your game and it will allow your company to interact with the customers and will keep customers happy, knowing that you are willing to answer their questions. In this article Greg also ...

Game Vision Statement

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The name of my game is "Past the Limit". It's a first person driving game where the aim is to beat all competitors in races, in order to win prizes such as new cars and money and become the best in the world. The background for my game comes from the desire to drive fast and show others how powerful the cars the driver owns are. It comes from the perspective of a car mad person who wants to compete in the best competitions in the world and have the title of 'world champion'. In this game, you are the driver. You are the racer. Each race will have one or two laps. The first player to pass over the finish the line will be crowned winner of the race. The more races you win the more money, cars and power you gain. Over time you will build up your reputation and have players want to challenge you for your goods. If the other competitors cross the finish line before you, the game will immediately finish and you will not finish the race and will not gain any prizes. ...

Unity Tutorial 03

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For this Unity Tutorial, it should me how to create a clock that shows us the real time by spinning around like a normal clock. The tutorial showed me at first the basics, how to create a clock face by first creating a cylinder and the flattening it.  It went on to show us how to create a number/block for every hour and to space them properly. I really liked this tutorial, it was different from the others that we've done these past few weeks. It was great to learn something different then just the normal terrain. I found the script part to be quite difficult as it is something new and will have to get used to it and study it for when it comes to creating my game. The script was quite difficult in some parts. Although i followed all the steps, i still managed to not get it working correctly, i tried to redo some steps but i could not find the problem in the script. I will continue to try improve my unity skills by following more tutorials and script writing videos. Im looking ...

Games MDA

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This weeks reading was quite difficult to get through at points, i wont lie to you. The whole idea of mechanics, dynamics and aesthetics in gaming is completely new to me and would never have considered them when it came to gaming really.  Ive never thought to much into detail about games till this module. The MDA Framework by LeBlanc, Hunicke and Zabek was very confusing at points, in my opinion. I found it very difficult to keep up with what was being told to us and hard to fully understand it. There was points that i had to read a few times in order to try grasp it. Im still not fully sure on what MDA is and how it works and maybe it'll take me a while to fully comprehend it but ill keep reading up on it as i know its important for creating fully developed and functional games. For the second reading, i wasn't able to open the videos on my laptop for some reason, so i wasn't able to get the full experience of the powerpoint. Which was not ideal and caused a good b...

Game Idea Research

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My main idea that i've decided on for my game is a Car racing game/competition. Ive decided to do this game as i'm intrigued in how one would come about making this game. In my last post about game ideas, i stated that i watched a tutorial on it and id like to create one. Ive continued to watch piece of the tutorial series and have come to the conclusion that its something i really want to try my hand at. I would hope to create a game that has people entertained for a while and that will allow two people to play but maybe thats pushing it as it is only my first game. I want to create a car racing game that will not only look good but will also function very well as thats the most important aspect of the assignment. To understand and create a working game. I've searched for this different videos on people talking about how to build a car racing game but the best ones i've found are from Jimmy Vegas . He keeps his language simple and is easy to follow. Most of the other...