The following Bibliographies show the history of interactive story telling and how to best research for your gaming project. I followed the mind map from "Interactive storytelling" to "Theory" to "History". I also research articles on technology that help people as our game will be used to help kids learn what happened in 1916 and teach older generations what it was really like. 1. Ian Yeoman , Una McMahon‐Beattie , (2015) "Trends: cyborg games", Journal of Tourism Futures , Vol. 1 Issue: 1, pp.74-77, https://doi.org/10.1108/JTF-12-2014-0019 In this article, Yeoman and McMahon-Beattie discuss the possibilities of cyborgs becoming one with all man kind. Due to the advancements of technologies recently, the outcomes for technology are endless. The use of prosthetic limbs controlled my muscle and nerve memory is already in place in this world eg the parolympics. Although "cyborg games" does not have much relevancy to our project, ...
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