Game Elements
"character development" -Lee Sheldon http://www.gamasutra.com/view/feature/197601/sponsored_respecting_and_.php |
The second article i read was Respecting and developing your game's characters. In this article by Lee Sheldon, he shows us the importance of a character and giving them their own story. While reading this article, i discovered that its important to give the character "a route, not a map of the world". Thats what stood out to me most throughout the article because its very easy to going overboard with a characters background and future. So what he's trying to say is that its best to develop a character thats pivotal to the story but don't "confuse lists of details of a character’s past with pertinent information that helps mold the character."
The third article i read was The blue shell and it's discontents. I actually enjoyed this article because it went into the background of the spiny blue shell in Mario Kart and where it came form. It gave me an insight into how game developers come up with the objects that they use in their games. I found it interesting to see the progression of the shell over time. At first it was ammunition of Lakitu, whereas now it is used competitors way behind in the race to spoil the leaders and knock them out of first place. I think its important to note that the game developers changed it from a 'stranger' who is evil destroying people to it being a friend destroying someone they know. It almost can relate to real life and i think thats clever game design, dragging real life into a video game.
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